Ostrich 2.0 hardware map tracing
Posted: Thu Jan 10, 2008 8:08 pm
Not sure how many others apart from Matt have hardware map tracing on working for Ostrich 2.0, but what i've noticed that it is no where near as "smooth" as map tracing via consult.
Is there any reason behind this? ie just need some more time to develop it further?
I've also found it to be a little buggy, ie at idle the trace momentarily jumped to a large rpm value and dropped back to where it was supposed to be in the map.
Is there any reason behind this? ie just need some more time to develop it further?
I've also found it to be a little buggy, ie at idle the trace momentarily jumped to a large rpm value and dropped back to where it was supposed to be in the map.